AI Insights · Timothy · October 2022
Top 5 Fidget Toys Games Performance in Switzerland Q3 2022
Explore the performance trends of the top 5 fidget toys games on a unified platform in Switzerland during Q3 2022, featuring insights from Sensor Tower.
During the third quarter of 2022, the top 5 fidget toys games in Switzerland showed varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
Pop It Fidget - AntiStress
Throughout the quarter, weekly downloads for Pop It Fidget - AntiStress peaked at 1K in early August but experienced a steady decline towards the end of September, falling to around 462. Active users started at 3.2K at the end of June, reaching a high of 3.8K in early August before gradually decreasing to approximately 2.9K by the end of September.
Marble ASMR
Marble ASMR, released in mid-August, saw its weekly downloads peak at 2.7K in early September, before stabilizing to around 1.3K by the end of the month. Weekly revenue showed a growth trend, starting at $38 in early September and peaking at $172 by mid-September. Active users also saw an increase, reaching approximately 3.6K in early September and maintaining around 2.7K by the end of the month.
Antistress - Relaxing games
For Antistress - Relaxing games, weekly downloads peaked at 982 in early August but declined to 473 by the end of September. Revenue trends were relatively stable with minor fluctuations, peaking at $18 in mid-September. Active users saw a high of 5.7K in early August, gradually decreasing to approximately 4K by the end of the quarter.
Fidget Toys Trading: 3D Pop It
Fidget Toys Trading: 3D Pop It experienced a decline in weekly downloads from 832 in mid-July to a low of 322 in mid-September, before recovering slightly to 613 by the end of the month. Active users started at 3.2K in mid-July, dropping to around 2.2K in mid-September and then rising to 2.6K by the end of the quarter.
Automatoys
Automatoys, which launched in mid-August, saw its weekly downloads peak at 1.4K at the end of August, stabilizing around 680 by the end of September. Revenue increased from $12 in late August to $64 by the end of September. Active users also showed growth, starting at 177 in mid-August and climbing to approximately 2.8K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.